Wavetrace
Comparing WaveTrace to Traditional Sampling Technologies

Traditional Analog to Digital solutions, which are based on sampling, suffer from the same problems: If they don't put enough sample points, they distort the wave beyond recognition. If they put too many points, they still don't get a perfect replica and wind up with a huge file size.

Today, recording studios use 192Khz sampling (also known as "Production Quality Sampling") at 24bit of resolution to achieve a satisfactory level of recording quality.

The 192Khz with 24bit resolution consumes 562KB of data per second !

Going lower than this, at 96Khz (DVD quality) with 24bit resolution sampling, each second of music takes 281KB of data! Stereo sound would require double than this, 562KB of data (same as one channel at 192Khz)!

All traditional Analog to Digital converters suffer from the same problem:


 

How Has WaveTrace Vectors Changed All That?


The following graphical representation of a sine wave shows it all. You can see how it would be encoded using WaveTrace versus a traditional sampling method.

As you can see from the graph, WaveTrace does not generate vectors where straight lines exist on the original waveform, which results in fewer vectors produced per second than sampled points!



 

   
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