Wavetrace
What is WaveTrace Technology All About?

A WaveTrace encoder does not sample the analog input but rather "traces" it and while doing so, generates Vectors. A WaveTrace Vector contains the amount of time and voltage that has elapsed since its predecessor

In other words, what WaveTrace is doing is representing an analog wave as many tiny straight lines. A WaveTrace Vector tells the distance and direction (both in time and amplitude) between these tiny lines so that the original wave can be reconstructed from that information.


As you can see in the above graph, the WaveTrace output is always synchronized with the wave and therefore never misses peaks or little changes and curves in the original Analog wave, as opposed to traditional A/D sampling methods.

The reason the produced files are much smaller than conventional sampling methods is simply because WaveTrace doesn't put points where these are not necessary! Silent periods and straight lines produce the most efficient WaveTrace digital output. But the same goes for lower frequency contents because of the same reason (You can visually see this in the Online Demo).

Another factor, which keeps data size low is that WaveTrace does not require fixed bit resolution. The technology is very efficient in varying the encoded resolution. In other words, there can be many Vector types used on one single wave cycle (when the WaveTrace algorithm detects that less resolution can be used without quality loss, it produces smaller vector messages). WaveTrace actually uses various other effective algorithms to reduce the number of vectors produced while maintaining loyalty to the original waveform.

No need to compromise quality using MP3 anymore. No need to convert the original encoded stream to any other format, since the original WaveTrace encoded format is efficient by itself. Even this can be further compressed using standard compression methods.

Music can finally be recorded at production quality, at low cost, and small size!
 

Sounds so Basic and Simple, Why Wasn't it Done Yet?

The electronics that would enable the creation of such technology was made available only recently. To be able to trace an Analog waveform of up to 20Khz, we need to be able to calculate algorithms at a few nanoseconds (the 10-9 part of a second).

Since Lance Ong, the founder of Ong Corporation and the inventor of this technology (and others), is also an active musician, he sought to invent new ways to achieve the highest sound quality, which was only available using expensive devices, while at the same time produce a small file size, which those expensive devices couldn't provide.

Mr. Ong envisioned and patented this technology a few years ago;  today it is becoming a reality.  We are poised to begin producing the actual low cost chips that will deliver this amazing technology.

More about WaveTrace Vectors versus Sampling methods in the next screen.
 

   
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